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- //************************************************************************
- // *
- // File: RENDER.CFG *
- // Version: V1.0 Aug 05, 1999 *
- // Description: Although we tested a large variety of video cards with *
- // various versions of drivers; it is not reasonable to *
- // catch them all. This file is a last resort to override *
- // some of the rendering parameters... *
- // *
- //************************************************************************
-
- ; NOLIGHTING // Disable lighting
- ; NOSKYDOME // Disable dome rendering
- ; LOCALFOG // Enable local fog volume
- ; TERRAINREDUCE // Reduced terrain only
- ; SPRITECLAMP // Sprite clamp
- ; DOXMM // Enable xmm
- ; SHADOWVOLUME // Enable stencil shadow volumes
- ; BLENDTERRAIN // Use fog value to blend terrain against the sky
- ; USE_X_IN_FOG // Use both z and x to compute fog
- ; MULTILAYER // Multi layer terrain
- ; GLOWTEXTURES // Use glow textures
- ; STENCILSHADOW // Enable stencil shadows (only if STENCIL also set)
- ; MIRROR // Enable water reflections
- ; RAIN // Enable rain, sleet and snow...
- ; SHADOWS // Enable sprite shadow (ignored if STENCIL on)
- ; NOPROPS // Disable all props
- ; OCCLUSION // Enable occlusion
- ; HW_XFORMLIGHT // Hardware xform and light
- ; ONELIGHT // One direct light + ambient, no specular
- ; TRIPPLEBUFFER // Enable tripple buffer
- ; STENCIL // Don't allow stencil buffer
-
- ; To add in the future
- ;
- ; MIPMAP // Disable tri-linear filter
- ; TRILINEAR
- ; TRUECOLOR // Disable or force 32-bit modes
- ; 32BITZ // Disable or force 32-bit zbuffer
- ; SMALLTEXTURES // Force smalles possible assets
- ; LARGETEXTURES // Force best textures
-
- [Render]
- Stencil = 1
- ;StencilShadow = 1
- TripleBuffer = 1
-